Invoker is a ranged intelligence hero. Nice job Valve, real original.
He has often been described as one of the most balanced and well-rounded heroes in the game, once people forget that Rubick exists. He was used a lot at one point but now he’s only really picked for iceiceice against Tier 2 Chinese teams when DK know they’ve already won. #meracledota
He has an impressive arsenal of something like 27 spells, all of them based on some arbitrary manipulation of the well-recognised elements Ice, Fire and… Pink, in the greatest bastardisation of science since homeopathy shagged astrology. To invoke Ghost Walk, dilute one part onion in two parts water. Manifest your chi. Let yourself be guided by Aquarius. The Patronus is your spirit animal.
His ultimate is fucking confusing and the tooltip is borked. Look at this shit, does anyone even understand what this is.
If we take a look at his lore, the long and short of it is that he’s some kind of savant with a penchant for hair gel, like an autistic David Bowie. He was also defeated by Rubick at one point, which is hilarious because Rubick’s got like 3 spells and Invoker has 24 and 1/2. His stat gain is awful. For a genius, he gains intelligence like my current account gains interest, which is to say, terribly. Thanks Natwest, you FUCKERS.
The first step when you’re playing Invoker is to have a look and see if the enemy team has picked OD. If they have, report them, throat-punch yourself and cry for 45 minutes. If they’ve picked Earth Spirit, you might as well leave.
Now let’s look at the spells I mentioned, of which there are, like, 20. I don’t fucking know, do I. Just count them, Jesus Christ.
This is his first spell, Cold Snap. Spell sounds like a breakfast cereal, 0/10, would not recommend. Makes people stop drop and roll whenever they’re hit, for a period of time. Seriously though, what the fuck is up with the name. At least it’s not Cold Feet or something ridiculous like that.
Ghost Walk; now that sounds better. The icon scares me, so I never Invoke it. Well regarded as the shittiest invisibility spell in the game. Even Shadow Amulet is better, Ghost Walk helpfully tells enemies where you are so that the one person who accidentally bought dust can come over and dust where you are.
Apparently he has a spell called Ice Wall. Wouldn’t know, never even seen it used, ever.
EMP sounds cool, like he’d stop Tinker working entirely or disable the HUD but all it really does it get rid of some mana. WTF Invoker, stop trying to be Anti-Mage.
Tornado is great for clearing up leaves off of your lawn.
Everyone I know mispronounced Alacrity, and it annoys me to no end. AL-ACK-RITY. Is that so hard? Christ, you people. это, как вы говорите на другом языке.
Sun Strike should always be invoked, like all the time. It does pure damage, but better yet is fucking awesome looking, and takes #MLGNOSCOPESKILL to land properly. You get to type ‘played’ or ‘boi’d’ in all chat when you land one.
Forge Spirits summons Shadow Fiend’s retard children in order to spit fire at your enemies, but I can’t handle the micro. What am I playing, Chen? The only purpose I can see for them is for your team’s Keeper of the Light to accidentally Chakra Magic instead of you. What do they even need mana for?
Chaos Meteor sounds great but looks like a meatball. First Cold Snap, now this? Is this fucker sponsored by Kraft or something? From what I can see it inflicts lag on the enemies so you hit them with it and they die a few seconds later, for some reason. Tooltip is some Ice Blast shit.
Deafening Blast also sounds terrible, like an endorsement for BOSE.
Sweet Mary mother of Christ, those are a lot of spells. I count at least four, maybe more. As you can see, most of the good spells rely on Quas or Exort, so I recommend skipping Wex entirely and getting stats instead.
Remember kids, Invoker always goes mid. If anyone tells you ‘Invoker go safe lane solo’ tell them to stop spouting the words of the devil, eschew the mid lane OD with swear words and Russian nonsense, and have fun against Batrider. It’s important to call mid because, remember, you’ll want to stay in fountain and rush a bottle with passive gold. If your team-mates condemn this, it’s best to listen to them, and save up to buy a ring of health so you can rush a Hood of Defiance.
Your first big item after Tranquil Boots should be Battlefury, no questions asked. Regen and damage; just what Invoker needs! It’s even more core than it is on Kunkka and Bounty Hunter.
You’ll want to skill Quas first, and max it, because it gives you HP/s, and that’s OP in lane. Right?
Invoker’s base damage is terrible, so there’s no point last hitting – just autoattack to victory.
This has been Melmoth’s guide to Invoker, brought to you by Cold Snap™ Breakfast Cereal and Chaos Meatball®: Hot and Spicy™.
Melmoth the Wanderer accepts no responsibility for any losses retained by using his shitty guide. Inspired by that reddit link about ‘snap stunner’ and forge spirit henchmen.